algorithmic-art
Create algorithmic art in p5.js with seeded randomness, flow fields, particles and interactive parameters
Skill cho poster, minh hoạ, ảnh AI, motion, video và đồ hoạ 3D trên web.
Create algorithmic art in p5.js with seeded randomness, flow fields, particles and interactive parameters
Create original posters and static visual art as PNG or PDF guided by a design philosophy
Create animated GIFs optimized for Slack with size constraints and validation tools
Apply one of 10 preset color and font themes, or generate a new one, to slides, docs and HTML pages
Implement production HDR bloom in Three.js with selective bloom and safe material restoration
Build advanced Three.js cameras: chase and orbit rigs, quaternion handoffs, collision and cinematic framing
Generate procedural buildings and architectural kits in Three.js with massing, facades, roofs and variants
Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accumulation, atlas filtering, specular AA, planet-space fields, terrain wetness, deformable granular sand with mass-coupled grain shading, simulated tearable denim with implicit yarn mechanics, wear-driven failure and frayed fibres, woven cloth with GPU XPBD mechanics and yarn microstructure, simulated fur with interactive grooming and strand shading, lava and emissive surfaces, reflective wave-optical diffraction gratings, air-film-air soap bubbles with Airy interference, raytraced diamond and gem refraction with internal reflection and dispersion, image-space glass transmission with spectral dispersion and volume absorption, deforming softbody jelly materials with XPBD mechanics and refractive caustics, per-instance dissolve, authored PBR identities, derivative normals, and custom direct-light shadow modulation.
Route ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or requests spanning geometry, materials, atmosphere, shadows, temporal effects, and final image treatment.
Validate Three.js graphics with fixed cameras, seed sweeps, per-pass diagnostics, and GPU budgets
Build volumetric clouds in Three.js with raymarching, silver-lining lighting, and weather-driven density
Build production analytic and bounded water in Three.js. Use for photoreal shallow water with gravity-capillary FFT waves, dispersive caustics and diffraction glare, shared multi-wave displacement and normals, bounded RGBA heightfield pool simulation, local drops, object-driven ripples, differential-area caustics, ray-traced pool/water/sphere volume optics, derivative-filtered normal bands, analytic sky reflection, side-aware Fresnel, heuristic screen refraction, Beer-Lambert absorption, and crest foam.
Make looping animated charts in code for LinkedIn or newsletters while keeping every value exact
Make a 30–45 second product launch video in code with real screens, camera moves and a clear CTA
Turn a rough motion graphic idea into a precise, on-brand build brief for Claude Code
Generate images, video, audio and 3D on Comfy Cloud, run ComfyUI workflows and manage jobs
Write After Effects expressions, rig controls, build MOGRTs and export to Lottie or video
Tune timing, easing and the Graph Editor so animations feel natural instead of stiff or floaty
Animate logos as intros, brand reveals, splash screens, looping loaders and SVG morphs true to the brand
Create MP4 or GIF videos with React and Remotion, sync to audio and batch-render from data